Alright, someone has to be wondering why I am making so many changes to my models and my animation style. Well, there are several answers to that. Let me just explain them a bit.
More practice. They say "practice makes perfect," and that is so true. I can now model a human mesh from nothing but two photos, profile and facing the camera. From that I can mold the mesh around the correct points at a speed and accuracy I never thought I'd reach. Honestly, I thought I'd be animating primitives at this point still. I also understand armatures and materials a lot more, and have practiced using them so I know things to watch out for. Cloth simulation in Blender has never been easy, but even that I am setting up with ease now. Essentially, my learning curve matches my enjoyment of what I am learning, and I really enjoy modeling 3D animations.Last reason, it's time for a change. Until now all my models have appeared ... well meh. Just simple meshes with a few movements, which were all pretty robotic and rigid. Now I have an actual style, an appearance to models that's my own. I also use to dress them up based on other characters made by other people, now they are all my own originals. Check out my G+ album to keep up on new ones: Google+ Photo Album
Note: The last one is my pride and joy, utilizing so many features in the materials and animation system, she's almost perfect.
Tell me what you think.

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